Package | artcustomer.maxima.core.loader |
Class | public class GlobalLoader |
Inheritance | GlobalLoader ![]() ![]() ![]() ![]() |
Method | Defined By | ||
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GlobalLoader(aName:String)
Constructor
| GlobalLoader | ||
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Adds a child AbstractUIDisplayObject instance to this AbstractEngineDisplayObject instance. | AbstractEngineDisplayObject | |
![]() | callDestroy():void
Inject destroy destroy on object. | AbstractEngineObject | |
![]() | callEntry():void
Inject onEntry destroy on object. | AbstractEngineObject | |
![]() | callExit():void
Inject onExit destroy on object. | AbstractEngineObject | |
![]() | callRender():void
Inject render method on object. | AbstractEngineObject | |
![]() | callResize():void
Inject resize methid on object. | AbstractEngineObject | |
![]() | injectControl(method:String, control:IGameControl):void
Inject control into object (called by EngineObjectManager)
| AbstractEngineInteractiveObject | |
load(description:String = loading):void
Load queue on AssetsLoader. | GlobalLoader | ||
queueAsset(source:String, name:String, group:String = assets):void
Add file in queue. | GlobalLoader | ||
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Removes a child AbstractUIDisplayObject from the specified index position in the child list of the AbstractEngineDisplayObject. | AbstractEngineDisplayObject | |
![]() | toString():String [override]
Get String format of object. | AbstractEngineObject | |
unload():void
Load queue on AssetsLoader
| GlobalLoader |
Method | Defined By | ||
---|---|---|---|
destroy():void [override]
Destructor. | GlobalLoader | ||
![]() | formatToString(object:*, className:String, ... properties):String
Get String format of object. | AbstractEngineObject | |
![]() | mapControl(action:String, table:ControlTable):void
Map control in DirectInputEngine. | AbstractEngineInteractiveObject | |
onCloseLoading(e:AssetsLoaderEvent):void
AssetsLoaderEvent.LOADING_CLOSE Callback. | GlobalLoader | ||
onCompleteLoading(e:AssetsLoaderEvent):void
AssetsLoaderEvent.LOADING_PROGRESS Callback. | GlobalLoader | ||
![]() | onControlFastRepeated(control:IGameControl):void
On control fast repeated. | AbstractEngineInteractiveObject | |
![]() | onControlPressed(control:IGameControl):void
On control pressed. | AbstractEngineInteractiveObject | |
![]() | onControlReleased(control:IGameControl):void
On control released. | AbstractEngineInteractiveObject | |
![]() | onControlRepeated(control:IGameControl):void
On control repeated. | AbstractEngineInteractiveObject | |
onEntry():void [override]
Entry point. | GlobalLoader | ||
onErrorLoading(e:AssetsLoaderEvent):void
AssetsLoaderEvent.LOADING_ERROR Callback. | GlobalLoader | ||
onExit():void [override]
Exit point. | GlobalLoader | ||
onProgressLoading(e:AssetsLoaderEvent):void
AssetsLoaderEvent.LOADING_PROGRESS Callback. | GlobalLoader | ||
onStartLoading(e:AssetsLoaderEvent):void
AssetsLoaderEvent.LOADING_START Callback. | GlobalLoader | ||
![]() | render():void
Render object. | AbstractEngineObject | |
![]() | resize():void
Resize object. | AbstractEngineObject | |
![]() | restart():void
Restart object. | AbstractEngineObject | |
![]() | unmapAllControls():void
Unmap all controls in DirectInputEngine. | AbstractEngineInteractiveObject | |
![]() | unmapControl(action:String):void
Unmap control in DirectInputEngine. | AbstractEngineInteractiveObject |
GlobalLoader | () | Constructor |
public function GlobalLoader(aName:String)
Constructor
ParametersaName:String — : Name of the object, used as key in NavigationSystem. Required !
|
destroy | () | method |
override protected function destroy():void
Destructor. Override it and call at end !
load | () | method |
public final function load(description:String = loading):void
Load queue on AssetsLoader.
Parameters
description:String (default = loading )
|
onCloseLoading | () | method |
protected function onCloseLoading(e:AssetsLoaderEvent):void
AssetsLoaderEvent.LOADING_CLOSE Callback. Override it !
Parameters
e:AssetsLoaderEvent |
onCompleteLoading | () | method |
protected function onCompleteLoading(e:AssetsLoaderEvent):void
AssetsLoaderEvent.LOADING_PROGRESS Callback. Override it !
Parameters
e:AssetsLoaderEvent |
onEntry | () | method |
override protected function onEntry():void
Entry point. Override it and call at begin !
onErrorLoading | () | method |
protected function onErrorLoading(e:AssetsLoaderEvent):void
AssetsLoaderEvent.LOADING_ERROR Callback. Override it !
Parameters
e:AssetsLoaderEvent |
onExit | () | method |
override protected function onExit():void
Exit point. Override it and call at end !
onProgressLoading | () | method |
protected function onProgressLoading(e:AssetsLoaderEvent):void
AssetsLoaderEvent.LOADING_PROGRESS Callback. Override it !
Parameters
e:AssetsLoaderEvent |
onStartLoading | () | method |
protected function onStartLoading(e:AssetsLoaderEvent):void
AssetsLoaderEvent.LOADING_START Callback. Override it !
Parameters
e:AssetsLoaderEvent |
queueAsset | () | method |
public final function queueAsset(source:String, name:String, group:String = assets):void
Add file in queue.
Parameters
source:String — : File
| |
name:String — : Name (id)
| |
group:String (default = assets ) — : Useful to group some assets
|
unload | () | method |
public final function unload():void
Load queue on AssetsLoader