| Method | Defined By | ||
|---|---|---|---|
GameError(message:String, id:int = 0)
Throw a GameError. | GameError | ||
| Constant | Defined By | ||
|---|---|---|---|
| E_ASSETSLOADER_CREATE : String = AssetsLoader is singleton ! Use static method to get it ! [static] | GameError | ||
| E_ASSETSLOADER_EMPTY : String = Can't load files with empty stack ! [static] | GameError | ||
| E_ASSETSLOADER_ONLOAD : String = AssetsLoader is already on load ! [static] | GameError | ||
| E_ASSETSLOADER_UNLOAD : String = AssetsLoader isn't on load ! [static] | GameError | ||
| E_CONTEXT_DESTROY : String = Root Container isn't defined to destroy Context ! [static] | GameError | ||
| E_CONTEXT_RESET : String = Root Container isn't defined to reset Context ! [static] | GameError | ||
| E_CONTEXT_SETUP : String = Root Container isn't defined to setup Context ! [static] | GameError | ||
| E_CONTEXT_SETUP_FALSE : String = Call setup method first ! [static] | GameError | ||
| E_CONTEXT_SETUP_TRUE : String = Context is already Setup ! [static] | GameError | ||
| E_CORE_DISPLAYGAME : String = Class must extends DisplayGame ! [static] | GameError | ||
| E_CORE_DISPLAYVIEW : String = Class must extends DisplayView ! [static] | GameError | ||
| E_CORE_DISPLAYVIEWGROUP : String = Class must extends DisplayViewGroup ! [static] | GameError | ||
| E_CORE_GLOBALLOADER : String = Class must extends GlobalLoader ! [static] | GameError | ||
| E_DIRECTINPUTENGINE_CREATE : String = DirectInputEngine is singleton ! Use static method to get it ! [static] | GameError | ||
| E_EMPTY_MAP : String = Navigation map cannot be empty ! [static] | GameError | ||
| E_ENGINEMANAGER_CREATE : String = EngineManager is singleton ! Use static method to get it ! [static] | GameError | ||
| E_ENGINEOBJECTMANAGER_CREATE : String = EngineObjectManager is singleton ! Use static method to get it ! [static] | GameError | ||
| E_EXISTING_KEY : String = already exist in navigation map ! [static] | GameError | ||
| E_FILE_FORMAT : String = Can't load asset because of invalid format ! [static] | GameError | ||
| E_GAMEENGINE_CREATE : String = GameEngine is singleton ! Use static method to get it ! [static] | GameError | ||
| E_MULTITHREADPROXY_CREATE : String = MultiThreadProxy is singleton ! Use static method to get it ! [static] | GameError | ||
| E_NAVIGATIONSYSTEM_CREATE : String = NavigationSystem is singleton ! Use static method to get it ! [static] | GameError | ||
| E_NULL_CORE_NAME : String = Name of AbstractEngineObject cannot be null ! [static] | GameError | ||
| E_NULL_CURRENTOBJECT : String = Current object cannot be null ! [static] | GameError | ||
| E_RENDERENGINE_CREATE : String = RenderEngine is singleton ! Use static method to get it ! [static] | GameError | ||
| ERROR_ID : int = 10000 [static] | GameError | ||
| E_SCOREENGINE_CREATE : String = ScoreEngine is singleton ! Use static method to get it ! [static] | GameError | ||
| E_SFX_DISPOSE_MASTER : String = Can't dispose master channel ! [static] | GameError | ||
| E_SFXENGINE_CREATE : String = SFXEngine is singleton ! Use static method to get it ! [static] | GameError | ||
| E_SFX_OVERFLOW : String = Channel index is out of bounds ! [static] | GameError | ||
| E_SHORE_CREATE : String = Shore is singleton ! Use static method to get it ! [static] | GameError | ||
| GameError | () | Constructor |
public function GameError(message:String, id:int = 0)Throw a GameError.
Parametersmessage:String | |
id:int (default = 0) |
| E_ASSETSLOADER_CREATE | Constant |
public static const E_ASSETSLOADER_CREATE:String = AssetsLoader is singleton ! Use static method to get it !| E_ASSETSLOADER_EMPTY | Constant |
public static const E_ASSETSLOADER_EMPTY:String = Can't load files with empty stack !| E_ASSETSLOADER_ONLOAD | Constant |
public static const E_ASSETSLOADER_ONLOAD:String = AssetsLoader is already on load !| E_ASSETSLOADER_UNLOAD | Constant |
public static const E_ASSETSLOADER_UNLOAD:String = AssetsLoader isn't on load !| E_CONTEXT_DESTROY | Constant |
public static const E_CONTEXT_DESTROY:String = Root Container isn't defined to destroy Context !| E_CONTEXT_RESET | Constant |
public static const E_CONTEXT_RESET:String = Root Container isn't defined to reset Context !| E_CONTEXT_SETUP | Constant |
public static const E_CONTEXT_SETUP:String = Root Container isn't defined to setup Context !| E_CONTEXT_SETUP_FALSE | Constant |
public static const E_CONTEXT_SETUP_FALSE:String = Call setup method first !| E_CONTEXT_SETUP_TRUE | Constant |
public static const E_CONTEXT_SETUP_TRUE:String = Context is already Setup !| E_CORE_DISPLAYGAME | Constant |
public static const E_CORE_DISPLAYGAME:String = Class must extends DisplayGame !| E_CORE_DISPLAYVIEW | Constant |
public static const E_CORE_DISPLAYVIEW:String = Class must extends DisplayView !| E_CORE_DISPLAYVIEWGROUP | Constant |
public static const E_CORE_DISPLAYVIEWGROUP:String = Class must extends DisplayViewGroup !| E_CORE_GLOBALLOADER | Constant |
public static const E_CORE_GLOBALLOADER:String = Class must extends GlobalLoader !| E_DIRECTINPUTENGINE_CREATE | Constant |
public static const E_DIRECTINPUTENGINE_CREATE:String = DirectInputEngine is singleton ! Use static method to get it !| E_EMPTY_MAP | Constant |
public static const E_EMPTY_MAP:String = Navigation map cannot be empty !| E_ENGINEMANAGER_CREATE | Constant |
public static const E_ENGINEMANAGER_CREATE:String = EngineManager is singleton ! Use static method to get it !| E_ENGINEOBJECTMANAGER_CREATE | Constant |
public static const E_ENGINEOBJECTMANAGER_CREATE:String = EngineObjectManager is singleton ! Use static method to get it !| E_EXISTING_KEY | Constant |
public static const E_EXISTING_KEY:String = already exist in navigation map !| E_FILE_FORMAT | Constant |
public static const E_FILE_FORMAT:String = Can't load asset because of invalid format !| E_GAMEENGINE_CREATE | Constant |
public static const E_GAMEENGINE_CREATE:String = GameEngine is singleton ! Use static method to get it !| E_MULTITHREADPROXY_CREATE | Constant |
public static const E_MULTITHREADPROXY_CREATE:String = MultiThreadProxy is singleton ! Use static method to get it !| E_NAVIGATIONSYSTEM_CREATE | Constant |
public static const E_NAVIGATIONSYSTEM_CREATE:String = NavigationSystem is singleton ! Use static method to get it !| E_NULL_CORE_NAME | Constant |
public static const E_NULL_CORE_NAME:String = Name of AbstractEngineObject cannot be null !| E_NULL_CURRENTOBJECT | Constant |
public static const E_NULL_CURRENTOBJECT:String = Current object cannot be null !| E_RENDERENGINE_CREATE | Constant |
public static const E_RENDERENGINE_CREATE:String = RenderEngine is singleton ! Use static method to get it !| E_SCOREENGINE_CREATE | Constant |
public static const E_SCOREENGINE_CREATE:String = ScoreEngine is singleton ! Use static method to get it !| E_SFX_DISPOSE_MASTER | Constant |
public static const E_SFX_DISPOSE_MASTER:String = Can't dispose master channel !| E_SFX_OVERFLOW | Constant |
public static const E_SFX_OVERFLOW:String = Channel index is out of bounds !| E_SFXENGINE_CREATE | Constant |
public static const E_SFXENGINE_CREATE:String = SFXEngine is singleton ! Use static method to get it !| E_SHORE_CREATE | Constant |
public static const E_SHORE_CREATE:String = Shore is singleton ! Use static method to get it !| ERROR_ID | Constant |
public static const ERROR_ID:int = 10000