Package | artcustomer.maxima.events |
Class | public class GameEvent |
Inheritance | GameEvent ![]() |
Method | Defined By | ||
---|---|---|---|
GameEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, context:IGameContext = null, contextWidth:int = 0, contextHeight:int = 0, stageWidth:int = 0, stageHeight:int = 0)
Constructor
| GameEvent | ||
clone():Event [override]
Clone GameEvent. | GameEvent | ||
toString():String [override]
Get String value of GameEvent. | GameEvent |
Constant | Defined By | ||
---|---|---|---|
GAME_DESTROY : String = gameDestroy [static] | GameEvent | ||
GAME_FOCUS_IN : String = gameFocusIn [static] | GameEvent | ||
GAME_FOCUS_OUT : String = gameFocusOut [static] | GameEvent | ||
GAME_FULL_SCREEN : String = gameFullScreen [static] | GameEvent | ||
GAME_NORMAL_SCREEN : String = gameNormalScreen [static] | GameEvent | ||
GAME_PAUSE : String = gamePause [static] | GameEvent | ||
GAME_RESET : String = gameReset [static] | GameEvent | ||
GAME_RESIZE : String = gameResize [static] | GameEvent | ||
GAME_RESUME : String = gameResume [static] | GameEvent | ||
GAME_SETUP : String = gameSetup [static] | GameEvent |
GameEvent | () | Constructor |
public function GameEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, context:IGameContext = null, contextWidth:int = 0, contextHeight:int = 0, stageWidth:int = 0, stageHeight:int = 0)
Constructor
Parameterstype:String | |
bubbles:Boolean (default = false )
| |
cancelable:Boolean (default = false )
| |
context:IGameContext (default = null )
| |
contextWidth:int (default = 0 )
| |
contextHeight:int (default = 0 )
| |
stageWidth:int (default = 0 )
| |
stageHeight:int (default = 0 )
|
clone | () | method |
override public function clone():Event
Clone GameEvent.
ReturnsEvent —
|
toString | () | method |
override public function toString():String
Get String value of GameEvent.
ReturnsString —
|
GAME_DESTROY | Constant |
public static const GAME_DESTROY:String = gameDestroy
GAME_FOCUS_IN | Constant |
public static const GAME_FOCUS_IN:String = gameFocusIn
GAME_FOCUS_OUT | Constant |
public static const GAME_FOCUS_OUT:String = gameFocusOut
GAME_FULL_SCREEN | Constant |
public static const GAME_FULL_SCREEN:String = gameFullScreen
GAME_NORMAL_SCREEN | Constant |
public static const GAME_NORMAL_SCREEN:String = gameNormalScreen
GAME_PAUSE | Constant |
public static const GAME_PAUSE:String = gamePause
GAME_RESET | Constant |
public static const GAME_RESET:String = gameReset
GAME_RESIZE | Constant |
public static const GAME_RESIZE:String = gameResize
GAME_RESUME | Constant |
public static const GAME_RESUME:String = gameResume
GAME_SETUP | Constant |
public static const GAME_SETUP:String = gameSetup